Metaverse: Everything you need to know for now
30 Ağu 2022
3 dk okuma süresi
Imagine a virtual environment where people can communicate with one another, live, work, and shop from the comfort of their couch in the real world. This is metaverse.
The term "metaverse" didn't catch on until Facebook changed its name to Meta in October 2021. At that time, the business disclosed plans to invest $10 billion in technology over the following year to realize its metaverse goal.
The metaverse is viewed as the next step in the development of the internet. It will manifest itself in various ways, such as in gaming, online forums, and professional settings where participants interact with a digital replica or avatar of themselves.
What is the Metaverse?
The idea of the metaverse is not new. It was first portrayed in the 1992 book Snow Crash. Later, several businesses created online communities based on the idea, most notably Second Life, which was introduced in 2003.
People in the metaverse utilize avatars to represent themselves, connect, and virtually construct their community. In the metaverse, digital cash is used to purchase various products, including clothing, shielding, and weapons for video games. Users can enjoyably and aimlessly traverse the metaverse using a virtual reality headset and controllers.
The bleak future depicted in Snow Crash did not favorably paint the metaverse. The word "metaverse" referred to a new breed of virtual reality-based internet and was first used by author Neal Stephenson. In Stephenson's metaverse, technical prowess—represented by the level of sophistication of a user's avatar—was one method to rise in social standing. Access to certain limited areas, which served as a forerunner to the paywalls and registration requirements some websites still employ today, was another sign of prestige.
Another book that contributed to the rise in popularity of the metaverse concept was Ready Player One by Ernest Cline. It was later turned into a Steven Spielberg-directed film. The dystopian sci-fi book from 2011 takes place in 2045, where people go to a virtual environment called The Oasis to escape the issues that plague Earth. Users can use haptic gloves and a virtual reality headset to grab and interact with objects in the virtual environment.
The difference between the internet and the metaverse
There are billions of computers, millions of servers, and other electronic devices connected to the internet. Internet users can engage with websites, communicate with one another, and purchase and trade products and services once they are online.
The metaverse enhances the internet rather than competes with it. Through the use of technology like virtual reality (VR), augmented reality (AR), artificial intelligence (AI), social media, and virtual currency, users can navigate a virtual world that mirrors parts of the actual world in the metaverse. "Browsing" the internet is what it is called. However, individuals can "live" in the metaverse to some extent.
NFTs' role in the metaverse
NFTs (nonfungible tokens) are expected to significantly impact the utility and acceptance of the metaverse. Based on the same blockchain technology as cryptocurrencies, NFTs are a secure class of digital assets. An NFT can stand in for something other than money, such as a work of art, a song, or digital property. A digital deed or proof of ownership that may be purchased or sold in the metaverse is provided to the owner by an NFT.
Even now, there are active metaverse real estate firms. They serve as intermediaries to make land or property rentals or purchases possible in several metaverse virtual worlds, including Decentraland, Sandbox, Somnium, and Upland. Offerings include business and meeting venues, art galleries, private residences, and gathering places.
While the metaverse has provided new businesses with chances to sell digital items, like Metaverse Properties, established brick-and-mortar businesses are also becoming involved. For instance, Nike recently bought RTFKT, a firm that uses NFTs, blockchain authentication, and augmented reality to create unique virtual footwear and digital artifacts.
Nike submitted seven trademark applications before the acquisition to assist design and to sell virtual sneakers and clothing. Additionally, Nike and Roblox collaborated on "Nikeland," a virtual environment where Nike enthusiasts can play games, interact, and outfit their avatars in clothing.
Bill Gates' take on the future of the metaverse
Although participating in an online virtual world has been around for a while, a true metaverse where real-world interactions are feasible is still years away. In his annual review blog post, Microsoft co-founder Bill Gates highlighted that most people lack VR goggles and motion capture gloves to capture their emotions, body language, and voice quality. But according to Gates, in the next two to three years, most virtual meetings will switch from being held in two-dimensional square boxes to taking place in the metaverse. In this three-dimensional environment, participants can be seen as virtual avatars.
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